ActionScript Basics. 1. Creating an ActionScript Project. 2. Customizing the Properties of an Application. 3. Where to Place ActionScript Code. 4. OpenSceneGraph 3 Cookbook · Read more Programmation Flex 3: Applications Internet riches avec Flash ActionScript 3, MXML et Flex Builder · Read more. ActionScript dancindonna.info Nov ActionScript Game Programming dancindonna.info Nov ActionScript
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As the title of the book says, this is the ActionScript Cookbook. As such, all of the code examples in this book are based on ActionScript Rather than focus on theory, the ActionScript Cookbook concentrates on the practical application of ActionScript, with more than solutions you can use to . of ActionScript Bible, and a short e-book, Introduction to Flex 2. Roger builds games, mobile apps, . Chapter 2: ActionScript Language Basics.
For those that are new to programming, or maybe if you just need a bit of help learning about classes and objects, check out Getting Started with ActionScript in the documentation. Adobe provides a lot of great articles on their website. Consider the ActionScript 3. Many articles online discuss the differences between ActionScript 2 and ActionScript 3. Also, be sure to look at the ActionScript 2.
This chapter provides invaluable information about how to name and save your custom classes, as well as creating subclasses, methods, and properties. It also covers how to dispatch events.
Learning how to create custom classes is integral to ActionScript 3—and it's the next big step to expanding your application development skills. Chapter 2: Custom classes PDF, K. Chapter 3 takes an in-depth look at the runtime environment in Flash Player 9.
This chapter covers how to get information about the operating system, device, and Flash Player version in use, as well as discussing important security functions. Ensure that your application appears as expected by programmatically detecting display settings and scaling the content.
Change alignment of the SWF, determine the user's audio and video playback capabilities, and even prompt the user to change their Flash Player settings.
This chapter also includes information related to loading external content into your application from another domain. Chapter 3: Runtime environment PDF, K.
Chapter 5 discusses working with indexed collections of data, called arrays. Every aspect of using arrays is covered, from adding and removing elements to sorting.
Arrays are very powerful and allow you to group related data together, which can then be accessed and displayed within your application when desired. This chapter describes both associative and integer-indexed arrays.
ActionScript even allows you to store different data types in a single array—unlike other programming languages. This chapter can help you get started using arrays, including looping through an array, searching for matching elements, randomizing the elements in an array, and implementing custom sorting of data. Chapter 5: Arrays PDF, K. Chapter 6 describes the new rendering model for ActionScript 3 and Flash Player 9—which differs radically from the previous versions.
This chapter focuses on using display objects to control the visual data shown on the screen. The new rendering model is still hierarchical, but is much more flexible and uses the display list concept and the classes available in the flash.
Each SWF now contains one display list, which is comprised of three types of elements: Transitioning to the display list offers many benefits for developers, including increased performance, easier depth management, and less rigid structure. It also provides a much simpler process for creating visual items programmatically.
Chapter 6: Also, be sure to look at the ActionScript 2. When changes exist between AS2 and AS3, this document often includes instructions for how you should change your approach. Many online forums are dedicated to Flash and ActionScript where you can ask questions and learn from others. I frequently visit the ActionScript. There are many more forums out there, so be sure to spend a couple of moments with your search engine of choice to find them. Similarly, mailing lists are a good source of information for learning about Flash and ActionScript and for asking questions when you run into trouble.
Rather than going to a forum in your browser, you send and receive community messages through your email client.
Flashcoders has always been a popular list. The Mail Archive provides an alternative online view of flashcoders content. Join a local Flash user group or consider starting your own.